![]() If you happen to rotate out of the normal view, you can go back to it either by clicking the “Normal To” button or by pressing the “N” key. Mating two parts together is as simple as selecting two surfaces and choosing a mate type. xDesign has done a great job at making their assembly process quick and easy. This happens whenever you begin a new sketch on a plane. When creating assemblies, it is crucial for your workflow to be as quick and smooth as possible. This automatically rotates the view to face normal to the sketch plane. Any of these can be used to start a sketch.įor example, if you want to start a new sketch on the XY plane, you can click the “Create Edit Sketch” command here on the Sketch tab of the action bar, and then select the XY plane. You can see the three planes showing on screen: the XY, YZ, and ZX planes. WARNING Follow all guidelines regarding 7. Here, we have a new file open in xDesign. : Pump Handle 1 Operating Instructions Read the ENTIRE IMPORTANT SAFETY INFORMATION section at the beginning of this document including all text under subheadings therein before set up or use of this product. These steps will get you ready to apply all the necessary elements when creating your own sketches We’ll then learn how to create linear distance dimensions, angle dimensions, radius dimensions, and diameter dimensions. Once you’ve learned how to add constraints, we’ll review how to add dimensions to set the sizes of all the sketch elements. The most common sketch constraints are the vertical and horizontal constraints, the coincident constraint, colinear constraint, midpoint constraint, tangent constraint, concentric constraint, and switching a sketch entity to be construction geometry. Let’s walk through how to sketch each of these sketch entities and the different commands for each one. The most common types of sketch entities are lines, rectangles, arcs, and circles. ![]() In this lesson, we’ll focus on three separate aspects of sketching: using the main types of sketch entities, adding constraints between sketch entities, and then adding dimensions to size and position them. This makes it extremely important to know how to use a variety of sketch commands and relate them together properly. Many features require sketches as part of the base geometry, including the most fundamental features such as an “Extrude”, a “Revolve”, a “Sweep”, or a “Loft”. 3DEXPERIENCE TUTORIAL: How to create an assembly in xDesign PLM Group 2.22K subscribers Subscribe 2 Share 87 views 1 month ago 3DEXPERIENCE platform This is the last episode in our 3DExperience. Sketching is the foundation for creating 3D geometry in xDesign. ![]()
0 Comments
Leave a Reply. |